Archive · In transit Earth date — Speed 0.130 c Voyage year —
Mach Tuck Games

The Game

Your victories matter beyond the match.

You are a mech pilot. You have a faction. You have a rank. You have people who depend on you. Your reputation outlasts any single session.

The Reach: Unknown is a persistent mech war. Join one of five factions, or fly alone as a Torrath mercenary, and fight for ground on a contested world. Every match feeds a war that never ends. The community is the story.

  1. 01

    The clan is the game

    Up to fifty pilots under one name. You fly for them, and they remember who showed up.

  2. 02

    Consequence matters

    Wins and losses move the line on the map. The war keeps the score.

  3. 03

    Honor is mechanical

    How you fight counts, not only whether you win.

  4. 04

    Weight and permanence

    Mechs have mass, loadouts have a price, and the map never resets.

  5. 05

    The universe never finishes

    Most of The Reach is unmapped. Every season the front pushes into new ground.

  • Free to play
  • Closed beta on Windows & Mac
  • iOS and Android to follow

Archive record · The Reach

The Reach

The nearest star to Earth, and an Earth-like world in its light.

The Archive is bound for it on a 32.63-year voyage: the first home humanity has found since Earth failed. Every faction aboard wants to claim it. Nobody has agreed on who has the right.

Light-years from Earth
4.34
Years in transit
32.63
Factions
5
World
1
An aerial view of The Reach: snow highlands, a dense jungle, desert mesas and volcanic badlands meeting along a winding river, with a domed settlement in green country

Archive record · The Reach

Five lands on one world, chained along one river. Where the rivers meet, every land comes closest to the others: the ground the war will be fought over hardest.

  1. Snow Highlands
  2. Dense Jungle
  3. Arid Desert / Mesa
  4. Volcanic Badlands
  5. The settlement
  6. The river junction

Navigation · The crossing

32.63 years. Awake.

There was no cryosleep. People lived, worked, aged, had children and died on the way, and every faction was born in those years.

The Archive · Earth → The Reach

Interstellar cruise

The Archive never lands · orbit 22 Oct 3342

Mission elapsed

Drag the timeline, pick a milestone, or play the crossing

    Earth date
    —

    The Earth calendar, as the Archive keeps it

    Voyage elapsed
    —

    Since the cruise began, 07 Mar 3310

    Velocity
    —

    Distance crossed
    —

    Of the way to The Reach

    Flight phase

    Aboard · Five factions

    Nobody was born into a faction. Every member chose.

    Or join none of them. Decline all five and you fly Torrath: a mercenary, and free.

    The Mach Tuck Games shield

    The Studio

    Mach Tuck Games

    We are an independent studio, and The Reach: Unknown is our first game.

    • Belonging first

      We build for the people you fly with.

    • A war that remembers

      What happens tonight is still on the map tomorrow.

    • All of it ours

      Every world, faction and machine is original.

    • The community writes it

      The story of the war is the one its pilots make.

    Join

    When we reach orbit, the war begins.

    The Archive reaches orbit on the day the open beta opens. Until then, the community gathers on Discord.

    Join the community